Dungeon Settlers Regions, Floors and the Abyss

#RegionTypeStatusFloorsBoss
1Veil of SilenceForestLive5 floors; the boss waits on Floor 5Giant Stone Golem (Floor 5). The Red Monster Rat guards Floor 2 and the Alpha Acid Slogel can spawn on Floor 4
2Festering BurrowCaveLiveFour floors plus a boss floor, according to playersA regional boss (its name has not been published in any source we can cite). Elder Gloth is a chance spawn on Floor 4
AbyssThe AbyssChallenge floorsLiveFloors 1 to 20 (from the July 2026 test build notes)None; each floor is a room of monsters followed by a reward chest
3Penance MineMineUpdate 5Not announcedNot announced
4Corrupted ChapelChapelUpdate 6Not announcedNot announced
5-6Regions 5 and 6Not announced1.0 (est. Q3 2028)Not announcedThe final boss

Region data checked:

Veil of Silence

Starting dungeon. Its Expedition Plan lists a 'Silence' environmental effect. After the Floor 5 boss, the guild turns the area into a forward camp with the Guild Merchant.

Sources: Official screenshot (Expedition Plan); Pete Complete first look; Thanetian Gaming boss videos; Steam forum

Festering Burrow

Unlocks after the Region 1 boss. More wood and clay than Region 1, plus copper and silver ore, goblins, Gloths and Bubble Toads. A starting run here begins at the Region 1 boss room.

Sources: Steam forum (Endless floors?, Where to get merchant table?, Elder Gloth threads); official soundtrack track names; roadmap

The Abyss

Unlocks after both regional bosses and the credits. Abyss chests were buffed in v0.4.12, and CanOpener plans further reward improvements, a Mana Saturation stack indicator and a trophy building.

Sources: Steam forum; 3rd Supporters Program notes; patch v0.4.12; roadmap

Penance Mine

Arrives with the Dwarf race, tin, bronze, iron and gold, and the level cap raised to 7.

Sources: Official roadmap (4 Sep 2026)

Corrupted Chapel

Arrives with the Dagger skill tree, special dungeons and the level cap raised to 9.

Sources: Official roadmap (4 Sep 2026)

Regions 5 and 6

CanOpener planned six regions in total when it announced the Early Access date.

Sources: Official roadmap; Early Access date announcement (24 Apr 2026)

Dungeon rules that apply everywhere

RuleWhat happensSource
Floors are randomisedFloor layouts and room compositions change on every expedition, and regions roll random environmental effects.Steam store page
DepletionEach floor has a depletion gauge. The in-game text says item drops fall once it is fully depleted. One guide video puts the gauge at 0 to 5, the penalty at -50% for the whole region and the recovery at 15 in-game days; that is a single source.In-game text quoted on the Steam forum; 10 Advanced Tips video
Dungeon StayEvery day past midnight inside the dungeon moves the Dungeon Stay mood penalty to its next stage (-4 mood on day 1). Higher management difficulties make it harsher.Community wiki (Mood); CanOpener supporters feedback post (22 Apr 2026)
SavingNo manual save inside the dungeon; the game autosaves when you move between floors.Steam forum
Building inside the dungeonYou can build workstations, barricades and camps on a floor, but anything left behind is gone when you leave that floor.Steam forum

Depletion and Dungeon Stay are the two reasons to plan short, focused runs. The depletion guide covers both, and the Abyss guide covers the endgame.

Region questions

How many regions are in Dungeon Settlers?

Two in Early Access: the Veil of Silence (forest) and the Festering Burrow (cave), plus the Abyss. CanOpener plans six regions by 1.0, with the Penance Mine in Update 5 and the Corrupted Chapel in Update 6.

How do I unlock the Abyss?

Beat both regional bosses. After the Festering Burrow boss the credits roll and the Abyss opens. If the portal home failed after the Region 2 boss, a developer confirmed that bug is fixed; update the game, or switch the language to English, return home and switch back.

Is the dungeon endless?

The regions are not: each has a set number of floors ending in a boss. The Abyss is the repeatable challenge mode, with floors 1 to 20 in the documented build.